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Designing a neural input wristband for Extended Reality (XR) Blog 8

The eighth and final white paper blog post is where we advocate that the Minimal Viable Product input for extended reality and spatial computing:

1. is a Wearable, with touchless interaction, and hands-free experience

2. has the sufficient functionality of point, click, drag+drop

We then introduce the Mudra Band – a neural input wristband that controls digital devices using subtle finger and hand movements, without touching screens.

The Mudra band uses both discrete and continuous gestures for providing the Air-Touch functionality. It literally closes the gap between humans and computers by turning the user to be the interface, turning the hand into a controller and the fingers to buttons.

Why would we need both discrete and continuous gestures:

* discrete gestures - such as the soft tap of the index finger on the thumb - cover the ‘click’ functionality, and result in a single action sent. These are good for tiny screens or in cases in which you just need to confirm a command.

* continuous gestures – such as applying continuous fingertip pressure between the index finger and the thumb – cover the ‘drag+drop’ functionality, and result in continuous incremental change. They are good for large spatial displays when constant feedback is required.

* combining wrist movement – which covers the ‘point’ functionality – with discrete and continuous gestures provides a full pointing device functionality. These gestures, such as “slide to unlock”, are the Mudra Band’s Air-Touch gestures.

As spatial computing continues to grow in logarithmic leaps we believe that a touchless wearable that uses familiar gestures with comfortable spatial body postures is the ultimate input interface for Spatial Computing and Extended Reality experiences.

We’d like to thank Barry Kaplan and Hadas Brezner for their contribution for the webinar and this blog post series.

Full webinar video:

Blog post:



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