The eighth and final white paper blog post is where we advocate that the Minimal Viable Product input for extended reality and spatial computing:
1. is a Wearable, with touchless interaction, and hands-free experience
2. has the sufficient functionality of point, click, drag+drop
We then introduce the Mudra Band – a neural input wristband that controls digital devices using subtle finger and hand movements, without touching screens.
The Mudra band uses both discrete and continuous gestures for providing the Air-Touch functionality. It literally closes the gap between humans and computers by turning the user to be the interface, turning the hand into a controller and the fingers to buttons.
Why would we need both discrete and continuous gestures:
* discrete gestures - such as the soft tap of the index finger on the thumb - cover the ‘click’ functionality, and result in a single action sent. These are good for tiny screens or in cases in which you just need to confirm a command.
* continuous gestures – such as applying continuous fingertip pressure between the index finger and the thumb – cover the ‘drag+drop’ functionality, and result in continuous incremental change. They are good for large spatial displays when constant feedback is required.
* combining wrist movement – which covers the ‘point’ functionality – with discrete and continuous gestures provides a full pointing device functionality. These gestures, such as “slide to unlock”, are the Mudra Band’s Air-Touch gestures.
As spatial computing continues to grow in logarithmic leaps we believe that a touchless wearable that uses familiar gestures with comfortable spatial body postures is the ultimate input interface for Spatial Computing and Extended Reality experiences.
Full webinar video:
Blog post: https://www.wearabledevices.co.il/post/designing-a-neural-input-wristband-for-xr-experiences-the-mudra-band