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Reinventing the Wheel - Input Origins #22
The wheel keeps coming back. Not because designers ran out of ideas. Because rotating something with your fingers is one of the most natural ways to control a machine. The rotary phone turned a wheel to enter numbers. ☎️ The iPod turned a wheel into fast navigation through music. 🎵 The mouse wheel made scrolling through digital content effortless. 🖱️ Different devices. Different decades. The same basic interaction. That is what makes the wheel interesting. Great input metho
Wearable Devices
Jul 301 min read


The 3D Mouse - Input Origins #21
The 3D mouse solved a real problem. A regular mouse moves across a flat surface. But 3D work needs more than left, right, up, and down. It needs movement through space: push, pull, twist, tilt, rotate, and turn. That is what the 3D mouse was built for. It went to space. 🛰️ It helped control a robot in orbit. 🤖 It helped drive a rover across Mars. 🪐 And yet, it never became the mouse on everyone’s desk. Why? Because most people do not navigate 3D space every day. For CAD de
Ariel Amar
Jun 251 min read


How BCI is Removing the Friction from AR and AI Interaction
Today, 1:40PM PDT, AWE Long Beach. We are entering the era of "motionless interaction," where the boundary between thinking and doing begins to dissolve. Guy Wagner - our Chief Scientist and co-founder - will explore how Brain-Computer Interfaces (BCI) are moving beyond the lab and onto the wrist to redefine our relationship with AR and AI. He will dive into the "Holy Grail" of neural control - a world where intention turns directly into action without the need for bulky head
Wearable Devices
Jun 181 min read


That’s a wrap on AWE 2026.
Over the past four days, our team had the opportunity to meet with developers, researchers, product leaders, OEMs, partners, and XR pioneers from around the world. We shared our latest work in neural interfaces, demonstrated Mudra Link, Mudra Studio and Mudra Pro. We co-developed new concepts at the intersection of AI, spatial computing, robotics, and human-machine interaction. Some of the most interesting conversations centered around Physical AI and how technologies such as
Wearable Devices
Jun 181 min read


Thumb Micro-Gestures are used to control the classic game Snake
AWE Expo Day 2 is about to begin! We’re constantly exploring new interaction methods to make control more natural, seamless, and intuitive. Our testing continues to show that different devices, applications, and user experiences often benefit from different gesture schemes. In this example, Thumb Micro-Gestures are used to control the classic game Snake. 🕺 Visit us at AWE 2026 📍 Booth #648 🧠 Room 201A (2nd Floor) to explore Mudra Studio, Mudra Pro, and more.
Wearable Devices
Jun 171 min read


Another great day at AWE 2026.
Here’s a look at one of the concepts we’re exploring: combining EMG-based neural input from two Mudra Link bands with open-source computer vision hand tracking. By synchronizing real-time pressure levels and multi-hand interactions, we’re exploring how neural input and computer vision can help teach machines not only what humans do, but how they do it. As Physical AI advances, understanding human tasks requires more than observing motion alone. Intent, force, timing, coordina
Wearable Devices
Jun 171 min read


Try Mudra Pro at awe 2026.
Mudra Pro is a our newest dev kit for capturing user intent, motion, muscle activity, and physiological signals through the wrist. The new Mudra Pro integrates EMG, IMU, and PPG sensors in a thin, ergonomic wristband. Connected with the Mudra Studio and using your favorite conversational AI platform it will accelerate development and validation process. Meet us at AWE 2026 to discover Mudra Pro and see how neural input can shape your business. 📍 Mudra/Wearable Devices Meeti
Wearable Devices
Jun 161 min read


Get an exclusive preview of Mudra Pro, Mudra Studio, Mudra Link, and ai6 Labs
We've planned a lot of new products to accelerate your XR, Physical AI and HCI products and solutions. Our tools enhance enterprise innovation teams and OEMs to rapidly validate neural input use cases, and bring natural interactions into AI, XR, and spatial computing products. Get an exclusive preview! Book a meeting with our B2B team at awe 2026! Mudra Pro - a dev kit for capturing user intent, motion, and muscle activity. EMG, IMU, and PPG sensors in a new thin ergonomic d
Wearable Devices
Jun 151 min read


Don't miss out! Mudra Innovation Sprint at awe 2026
We're giving enterprise innovation teams, OEMs, researchers, and IT software developers a private 45-minute sprint with our product experts to add a EMG input layer to whatever you are building. 💡 Bring an idea - a game, an app, an agent. Walk out 45 minutes later with a working prototype. 👌 You'll tailor pressure and intent, motion and movement, neural signals, and gestures into your specific use case. 📍 Mudra/WLDS Meeting Room 🗓️ AWE 2026 | June 15-18 | Long Beach
Wearable Devices
Jun 121 min read


Mudra Pro is now open for pre-orders.
Now, enterprise innovation teams and OEMs can accelerate their AI and XR programs. What you see: A new, thin, ergonomic wristband form factor. Designed for comfortable wear and flexibility. What you get: An integrated sensing platform including 3 EMG sensors, IMU, and PPG. Access to Mudra Studio, enabling faster development, testing, and validation. What you do: Use Mudra Pro to accelerate your AI and XR programs — from pilot exploration to real-world use cases — with a dedic
Wearable Devices
Jun 41 min read


The Light Pen - Input Origins #20
The light pen arrived before the world was ready for it. The core technology already existed in the 1950s: direct pointing, screen interaction, instant visual feedback. For the first time, users could point at something on a screen and have a computer respond immediately. But the hardware couldn't keep up. The light pen gave us the graphical interface. The mouse made it practical. Welcome back to Input Origins, our monthly look at how humans control technology. This time: The
Wearable Devices
May 281 min read


The Track Pad - Input Origins #19
The trackpad arrived before the world was ready for it. The core technology already existed in the 1980s: capacitive sensing, finger navigation, gesture-based control. But the ecosystem wasn’t there yet. Then laptops, GUIs, and portable computing reached critical mass—and within a few years, the trackpad replaced mechanical pointing devices across the industry. Over time, the input surface kept disappearing: from the desk, to the laptop, to the glass of the smartphone. Welcom
Wearable Devices
Apr 301 min read


Wearable Devices Receives U.S. Patent Notice of Allowance for Biometric User Authentication in Gesture and Voice-Controlled Interface Device
This continuation patent application, for which Notice of Allowance has been received, is expected to significantly strengthen the Company’s intellectual property portfolio by covering technologies relating to authentication of users based on combined gesture and unique biological signals. The allowed claims cover a gesture interface device and method that combine gesture sensors with biopotential sensors to record neural signals when the device is worn. The processor analyze
Shmuel Barel
Apr 301 min read


When Lightning Strikes Twice (Or Thrice) - Input Origins #18
Great interfaces rarely arrive as a single breakthrough. They tend to appear more than once. Two inventors filing the same patent on the same day. Engineers in different labs solving the same control problem, without ever speaking. Entire teams, continents apart, arriving at the same idea at the same time. At first, it feels like coincidence. But it isn’t. When a problem becomes clear enough, the solution starts showing up everywhere. Welcome back to Input Origins, our monthl
Wearable Devices
Mar 261 min read


MWC 2026 summary
We’ll sum up MWC 2026 with a small anecdote. A visitor stopped by our booth and told us he had purchased the Mudra Inspire developer kit more than six years ago. He was curious to see what had happened since. Quite a bit! What began with an early neural input device evolved into Mudra Band, which began shipping in 2023, and Mudra Link, launched in 2025. At MWC 2026 we launched Mudra Experience Studio, enabling developers to turn neural signals into real applications using age
Wearable Devices
Mar 51 min read


MWC 2026 day 2
Mudra Experience Studio goes beyond digital prompts into Physical AI. Visit us and see how Mudra Experience Studio transforms neural input into ready-to-deploy gesture experiences using simple text prompts. The platform reduces development effort and speed of deployment. This launch evloves out Mudra neural technology beyond just digital screens displays and experiences into combining neural interaction with possible physical devices. 📍Hall 5, booth 5E61
Wearable Devices
Mar 31 min read


The Spark: Mater artium necessitas - Input Origins #17
Great interfaces rarely begin as inventions. They usually begin with someone noticing something small. A product manager watching Excel users struggle to move through large spreadsheets. A Nintendo engineer noticing someone absent-mindedly pressing calculator buttons on a train. Moments like these don’t look like inventions at first. They just look like curiosity. Welcome back to Input Origins, our monthly look at how humans control technology. This time: The Spark – Mater Ar
Wearable Devices
Feb 261 min read


Introducing Mudra Studio: The Canvas for Neural-First Experiences
Today, neural input becomes a practical control layer for AI and spatial computing. Mudra Experience Studio enables the rapid creation of AI-driven spatial computing applications. It supports standardized neural gestures, including fingertip pressure gradations, discrete gestures, and continuous gestures. It utilizes both IMU-based movement and EMG-based intention. Mudra Experience Studio is compatible with any AI coding platform, including Lovable, Cursor, Claude, ChatGPT, B
Wearable Devices
Feb 171 min read


Gaze tracking: Controlling with your eyes - Input Origins #16
Your eyes were never meant to be buttons. Gaze tracking seems natural, which is why it’s now everywhere — from AR/VR headsets and smart glasses to assistive systems that let ALS patients communicate using only their eyes. But looking isn’t the same as intending. That gap has shaped over a century of research, from early psychology labs to modern XR platforms, forcing designers to add dwell-time, confirmations, and secondary inputs just to make gaze usable. Welcome back to - I
Wearable Devices
Jan 291 min read


Meet us at SPIE AR | VR | MR 2026, San Francisco
We’re at SPIE AR | VR | MR in San Francisco. Come and see Mudra Link in action.
Wearable Devices
Jan 201 min read

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