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Designing a neural input wristband for Extended Reality (XR) experiences Blog 3

On our third white paper blog post we move forward to explore the realm of neural input devices and Brain-Computer Interfaces (BCI), addressing their emerging development state and proposing a framework for defining their scope.

As we move from touch and muscle-based interactions to intent and neural-centered commands, our simplified framework and taxonomy defines new levels of interaction via four parameters:

1. handheld versus hands-free,

2. hands-on versus touchless,

3. big versus small physical movements,

4. and the time it takes to input the command and receive feedback.

As seen in the table, this creates six product categories covering the entire spectrum of neural input interfaces. We are confident that these defined classifications will offer valuable insights to engineers, product managers, designers, and customers alike, ensuring clarity and understanding for all stakeholders involved.

Links to the full webinar video (discussion begins at 11m13s):

Blog post:



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