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Designing a neural input wristband for Extended Reality (XR) Blog 4

Our fourth white paper blog post is where we start diving into the engineering decision and tradeoffs for developing a neural input interface. While there’s always the classic tradeoff between functionality and accuracy, a wrist-worn neural interface must be comfortable, durable, and stylish. The technologies involved can be grouped into three levels: hardware, software, and humanware, which involves incorporating a human perspective into the development of both hardware and software. As always, user experience should be top priority and lead the discussion. Links to the full webinar video (discussion begins at 16m53s):

Blog post:

Whitepaper: #XR #HCI #neural #spatial #mudrawebinar


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