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Gaze tracking: Controlling with your eyes - Input Origins #16

Updated: 20 hours ago

Your eyes were never meant to be buttons.


Gaze tracking seems natural, which is why it’s now everywhere — from AR/VR headsets and smart glasses to assistive systems that let ALS patients communicate using only their eyes.


But looking isn’t the same as intending.


That gap has shaped over a century of research, from early psychology labs to modern XR platforms, forcing designers to add dwell-time, confirmations, and secondary inputs just to make gaze usable.




Welcome back to - Input Origins - , our monthly look at how humans control technology.

This time: Gaze Tracking - A short history of eye-based input, and why it still needs a partner.


Input Origins is published on the last Thursday of every month.

Series editor: Ariel Amar




 
 
 

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