Where AR Immersion Meets Human-First Design
- Shmuel Barel

- Sep 5, 2025
- 3 min read
What's in a Name?
“That which we call a rose by any other name would smell as sweet.” AR, XR, MR, or Spatial - the labels may shift, but the essence remains.
At their core, all face-worn devices serve two functions: they display digital content and enable the user to interact. Their ability to perform these tasks ultimately determines their value.
While the category name may change, what truly matters are two key dimensions: display immersion and input functionality. The GUI ultimately determines how seamlessly display and input integrate.
![Juston Payne - Director of Product Management, XR at Google [AWE USA 2025]](https://static.wixstatic.com/media/1cb26a_72ba1faba1d746e2bb2d50a88599f35b~mv2.jpg/v1/fill/w_807,h_454,al_c,q_85,enc_avif,quality_auto/1cb26a_72ba1faba1d746e2bb2d50a88599f35b~mv2.jpg)
Tying Display and GUI
Navigation and pointing are the foundations of human-computer interaction. Navigation moves us through digital space, while pointing lets us select and manipulate elements. Together, they define how we engage with a graphical user interface. Here’s how we’ll classify glasses for today’s discussion:
AI Glasses – Screen less eye-wear that plays audio and connects to an AI agent for contextual information. Meta Ray-Ban, Bose Frames, Amazon Echo Frames.
AR Glasses – Binocular or Monocular displays that either only act as a HUD (Heads up Display), or overlay digital elements—like text, navigation, or checklists. EverySight Raptor, Google Glass Edition 2, RayNeo Air 3s, Rokid Max 2.
MR Glasses – Fully immersive, high-resolution devices that blend virtual and physical environments for apps, media, and collaboration. Apple Vision Pro, Snap 2024 Spectacles, Magic Leap 2.

Binding Input and GUI
Input functionality for each sub-category can be suited on the basis of the three most common pointing device functionalities: the gaming controller, the directional pad, the computer mouse:
AI Glasses – best suited to a controller-style input (like a TV remote), with buttons mapped to simple functions such as play, pause, or next. Think iPod.
AR Glasses – pair well with a directional pad or trackpad input, moving up, down, left, or right, with extra buttons for select or back. Think Apple TV.
MR Glasses – benefit most from mouse-like input, where users move a pointer, click icons, and use pinch-and-drag for rich interaction. Think PC.

Replacing Buttons and Touch with Micro-Gestures
Since Display and Input are tied together by the GUI, each smart glasses category needs its own input scheme.
For AI glasses, discrete gestures like index or middle finger taps, double-taps, or wrist orientation can control simple functions such as play/pause, select/back, or next/previous. [see thumbnail 1 below]

thumbnail 1: Gesturing a controller - discrete finger movements and taps for AI glasses or no-display devices AR glasses benefit from wrist flicks and fingertip pressure, enabling directional navigation-similar to arrow keys or touch pads-combined with taps for selection. [see thumbnail 2 below]

thumbnail 2: Gesturing a virtual directional pad -flicks and taps for binocular and large display With MR glasses, interaction reaches its most immersive form. Mudra Air-Touch combines spatial pointing with subtle neural gestures, letting users select, drag, or manipulate digital elements in mid-air—without ever touching a surface. [see thumbnail 3 below]

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Mudra Link - all the Input you need for AR
The Mudra Link is an EMG wristband that interprets electrical signals from the wrist, turning hand and finger micro-gestures into effortless control of digital devices. It offers three control modes:
Mouse mode – use wrist movement and micro-gestures to move a pointer (↗️), tap (👌), scroll and swipe (↕️ , ↔️), just like a PC-mouse.
D_pad mode – use wrist flicks and and taps which function as keystrokes (⬅️ , ➡️ , ⬆️ , ⬇️), and (↩ , 🔙), as if you use a virtual track pad.
Gesture Mapper – customize micro-gestures to create a controller experience (e.g. music ▶, ⏸, ⏭ , ⏮ ), just like the iPod.


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